Game Design
epub, pdf |eng | 2011-11-01 | Author:Jesse Schell [Schell, Jesse]

( Category: Graphics & Multimedia June 20,2014 )
epub |eng | 2010-11-01 | Author:Barski, Conrad [Conrad Barski M.D.]

Note Using with-output-to-string runs counter to the tenets of functional programming (discussed in Chapter 14). Some Lispers consider this function (and similar functions that intercept input or output intended for ...
( Category: Game Programming March 31,2014 )
epub |eng | 2012-09-17 | Author:Chris Solarski [Solarski, Chris]

Study of Clasped Hands, for Heaven (1895–1916) by John Singer Sargent, Boston Public Library This drawing of arms and clasped hands by John Singer Sargent is beautifully simple and yet ...
( Category: Game Programming March 26,2014 )
epub |eng | 2012-10-31 | Author:Mario Zechner & Robert Green [Zechner, Mario & Green, Robert]

Alpha Blending: I Can See Through You Alpha blending in OpenGL ES is pretty easy to enable. We only need two method calls: gl.glEnable(GL10.GL_BLEND); gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA); The first method call ...
( Category: Object-Oriented Design March 26,2014 )
epub, pdf |eng | 2010-12-13 | Author:Aaron Reed [Aaron Reed]

Figure 12-6. Track1 and Track2 sounds are both now associated with the Tracks cue name You’ll now need to do the same thing with the explosion sounds. You have three ...
( Category: Web Design March 26,2014 )
epub, mobi, pdf |eng | | Author:Aditya Ravi Shankar

/* Entities to be added */ "items":[ {"type":"buildings","name":"base","x":11,"y":14,"team":"blue"}, {"type":"buildings","name":"starport","x":18,"y":14, "team":"blue"}, {"type":"buildings","name":"harvester","x":20,"y":10, "team":"blue"}, {"type":"buildings","name":"ground-turret","x":24,"y":7, "team":"blue","direction":3}, {"type":"vehicles","name":"transport","x":24,"y":10, "team":"blue","direction":2}, {"type":"vehicles","name":"harvester","x":16,"y":12, "team":"blue","direction":3}, {"type":"vehicles","name":"scout-tank","x":24,"y":14, "team":"blue","direction":4}, {"type":"vehicles","name":"heavy-tank","x":24,"y":16, "team":"blue","direction":5},
( Category: Software Development March 26,2014 )
epub |eng | 2011-12-04 | Author:Mott, Tony [Mott, Tony]

2000s SSX Tricky Original release date : 2001 Platform : Various Developer : Electronic Arts Genre : Sports Wintry counterparts to the mega-popular Tony Hawk’s Pro Skater series, the SSX ...
( Category: Game Design March 26,2014 )
mobi |eng | 2011-12-13 | Author:Nicholas C. Zakas

var EventUtil = { //more code here getButton: function(event){ if (document.implementation.hasFeature("MouseEvents", "2.0")){ return event.button; } else { switch(event.button){ case 0: case 1: case 3: case 5: case 7: return 0; ...
( Category: Object-Oriented Design March 25,2014 )
azw3, epub |eng | 2013-11-04 | Author:Goldberg, Daniel & Larsson, Linus [Goldberg, Daniel]

( Category: Game Design March 25,2014 )
epub |eng | 2013-05-13 | Author:Sam R. Kennedy [Kennedy, Sam R.]

BUILD THE CHARACTER BASE MESH Joseph had a general idea of the SteamGuard character but needed to flesh it out more. Using Photoshop he created quick silhouettes of various poses ...
( Category: Digital March 25,2014 )